Check out our Kickstarter:
https://www.kickstarter.com/projects/halfsword/half-sword-gauntlet
Try Out The Free Demo:
https://knives-frank.itch.io/halfsword
Here's some gameplay footage from the game's lead developer,
Frank Togonidze.
Here we are interviewed by youtuber 'Valentin the Mad' about the game's multi-layer damager system.
I joined this project late in 2022 after reaching out to the developers online and offering my services. Since then I have worked closely with them as the technical artist to blend gameplay, effects, artistry, and mechanics to create this one of a kind game. I have had a hand in Rigging Characters and Armor, creating PBR material assets, creating and implementing 3D Models, and utilizing techniques like Render Targets and Vertex Painting to help create the advanced and highly detailed
Multi-Layer Damage System.
Half Sword aims to be historically accurate in design and function from the armor and clothing of the characters to the environments they fight in and the various techniques they use in combat.
The characters use a procedural active ragdoll system so they can interact with anything and everything within their environment. They can trip on objects, collide with a passing character... they can even get concussed by running head first into a wall.
We are aiming to make Half-Sword one of the most responsive games on the market with fully procedural, physics-based animations, liquid simulations that can pool and even drip down surfaces, and a multi-layer damage system that accounts for everything from the material of the clothing you wear to the angle and edge-alignment of the blade that struck you.
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